Guide to “Shining Force” for Sega Genesis
Last revised 2005-05-04.
Additions and corrections are welcome.
RANKS - symbols, names, and moves
| Unpromoted | Promoted | Move |
| ACHR | archer | BWMS | bowmaster | 5 |
| ASKT | assault knight | SKNT | strike knight | 7 |
| BDMN | birdman | SKYW | sky warrior | 7 |
| DRGN | dragon | GRDR | great dragon | 5 |
| HEAL | healer | VICR | vicar | 5 |
| KNT | knight | PLDN | paladin | 7 |
| MAGE | mage | WIZD | wizard | 5 |
| MGCR | magic creature | | | 5 |
| MONK | monk | MSMK | master monk | 5 |
| NINJ | ninja | | | 7 |
| RBT | robot | CYBG | cyborg | 4 |
| SDMN | swordsman | HERO | hero | 6 |
| SKNT | steam knight | SBRN | steam baron | 4 |
| SMR | samurai | | | 5 |
| WARR | warrior | GLDR | gladiator | 6 |
| WKNT | winged knight | SKYL | sky lord | 6 |
| WRWF | warwolf | WFBN | wolf baron | 7 |
| YGRT | yogurt | | | 7 |
An asterisk denotes an optional character.
| Name | Sex | Race | Rank | Starting Level |
| leader | M | human | SDMN | 1 |
| Adam | M | robot | RBT | 10 |
| Alef | F | half-wolf | MAGE | 15 |
| Amon | F | half-falcon | BDMN | 5 |
| Anri* | F | human | MAGE | 3 |
| Arthur* | M | centaur | KNT | 4 |
| Balbaroy | M | half-falcon | BDMN | 5 |
| Bleu | M | dragon | DRGN | 9 |
| Diane* | F | elf | ACHR | 6 |
| Domingo* | M | jellyfish | MGCR | 1 |
| Earnest | M | centaur | KNT | 8 |
| Gong* | M | half-giant | MONK | 1 |
| Gort* | M | dwarf | WARR | 2 |
| Guntz* | M | half-armadillo | SKNT | 8 |
| Hans | M | elf | ACHR | 1 |
| Hanzou* | M | human | NINJ | 10 |
| Jogurt* | M | dog | YGRT | 1 |
| Ken | M | centaur | KNT | 1 |
| Khris | F | elf | HEAL | 2 |
| Kokichi* | M | dwarf | WKNT | 7 |
| Lowe | M | halfling | HEAL | 1 |
| Luke | M | dwarf | WARR | 1 |
| Lyle* | M | centaur | ASKT | 8 |
| Mae | F | centaur | KNT | 2 |
| Musashi* | M | human | SMR | 10 |
| Pelle | M | centaur | KNT | 8 |
| Tao | F | elf | MAGE | 1 |
| Torasu | M | dwarf | HEAL | 16 |
| Vankar* | M | centaur | KNT | 8 |
| Zylo* | M | half-wolf | WRWF | 9 |
WEAPONS - name, range, damage, ranks, magic power
Asterisk (*) denotes Strike Knight rather than Steam Knight.
| Name | Range | Damage | Magic | User |
| Swords |
| Short Sword | 1 | 5 | | BDMN, SDMN, WARR |
| Middle Sword | 1 | 8 | | BDMN, SDMN, WARR |
| Long Sword | 1 | 12 | | BDMN, SDMN |
| Steel Sword | 1 | 18 | | HERO, NINJ, SKYW, SMR |
| Broad Sword | 1 | 20 | | HERO, NINJ, SKYW, SMR |
| Doom Blade | 1 | 25 | | HERO, NINJ, SKYW, SMR |
| Katana | 1 | 30 | | HERO, NINJ, SKYW, SMR |
| Sword of Light | 1 | 36 | BOLT II | HERO |
| Sword of Darkness | 1 | 40 | DESOUL I | HERO, SKYW |
| Chaos Breaker | 1 | 40 | FREEZE III | HERO |
| Missiles |
| Wooden Arrow | 2 | 8 | | ACHR, ASKT
|
| Steel Arrow | 2 | 13 | | ACHR, ASKT
|
| Elven Arrow | 2–3 | 18 | | ASKT, BWMS
|
| Assault Shell | 2–3 | 27 | | BWMS, SKNT*
|
| Buster Shot | 2–3 | 35 | | BWMS, SKNT*
|
| Spears |
| Spear | 1–2 | 8 | | KNT, SKNT, WKNT
|
| Power Spear | 1–2 | 15 | | KNT, SKNT, WKNT
|
| Valkyrie | 1–2 | 35 | | PLDN, SBRN, SKYL
|
| Lances |
| Bronze Lance | 1 | 9 | | KNT, SKNT, WKNT
|
| Steel Lance | 1 | 18 | | PLDN, SBRN, SKYL
|
| Chrome Lance | 1 | 22 | | PLDN, SBRN, SKYL
|
| Halberd | 1 | 25 | BOLT I | PLDN, SBRN, SKYL
|
| Devil Lance | 1 | 35 | | PLDN, SBRN, SKYL
|
| Axes |
| Hand Axe | 1 | 7 | | WARR
|
| Middle Axe | 1 | 11 | | WARR
|
| Battle Axe | 1 | 16 | | WARR
|
| Heat Axe | 1 | 22 | BLAZE II | GLDR
|
| Great Axe | 1 | 26 | | GLDR
|
| Atlas | 1 | 33 | BLAZE III | GLDR
|
| Staves |
| Wooden Staff | 1 | 4 | | HEAL, MAGE
|
| Power Staff | 1 | 12 | | HEAL, MAGE
|
| Guardian Staff | 1 | 18 | | VICR, WIZD
|
| Holy Staff | 1 | 26 | | VICR
|
| Demon Rod | 1 | 35 | steal M.P. | WIZD
|
SPELLS - Magic Points, distance, and range of effect
| Name | I | II | III | IV | Color |
| AURA | 7,0-3,1 | 11,0-3,2 | 15,0-3,2 | 18,0,0 | beige |
| BLAZE | 2,1-2,0 | 5,1-2,1 | 8,1-2,1 | 8,1-2,0 | scarlet |
| BOLT | 8,1-2,1 | 15,1-3,2 | 20,1-3,2 | 20,1-3,0 | yellow |
| BOOST | 15,0-3,0 | | | | rose |
| DESOUL | 8,1-2,0 | @,1-2,1 | | | mauve |
| DETOX | 3,0-1,0 | | | | salmon |
| DISPEL | 5,1-2,0 | | | | light gray |
| EGRESS | 8 | | | | @ |
| FREEZE | 3,1-2,0 | 7,1-2,1 | 10,2-3,1 | 10,2-3,0 | light blue |
| HEAL | 3,0-1,0 | 5,0-2,0 | 10,0-3,0 | 20,0-1,0 | flesh |
| MUDDLE | 6,1-2,0 | | | | emerald |
| QUICK | 5,0-1,0 | 16,0-2,1 | | | royal blue |
| SHIELD | 5,0-2,0 | | | | green |
| SLEEP | 6,1-2,0 | | | | purple |
| SLOW | 5,1-2,0 | 20,1-2,1 | | | slate |
Promotion preserves advancements of level and adds 1.
For example, if Tao is promoted at L12, her new nominal level is L1
and her new spell-casting level is L13.
A character promoted to a spell-learning level
will learn the spell at the following level.
Level: I II III IV
<leader>
EGRESS <>
Alef
BLAZE <> <>
BOLT <> L12 L17 L25
DESOUL L21
FREEZE <> <>
Anri
BLAZE <> L8
BOLT L19 L26
FREEZE L5 L13 L16 L23
MUDDLE L10
Arthur
BLAZE L15
BOLT L25
FREEZE L20
Domingo
BOOST L20
DESOUL L17
FREEZE <> L4 L13 L26
MUDDLE L7
Gong
AURA L30
HEAL <> L8 L16 L24
Hanzou
DESOUL L25
DISPEL <>
SHIELD L15
SLEEP <>
Khris
AURA L20 L28
HEAL <> L5 L16 L21
QUICK L12
SLOW L8
Lowe
DETOX L4
HEAL <> L7 L16 L22
QUICK L13 L25
SLOW L10 L19
Tao
BLAZE <> L4 L12 L20
BOOST L27
DISPEL L16
SLEEP L8
Torasu
AURA <> L14 L18 L22
DETOX <>
HEAL <> <>
SHIELD <>
| Name | Effect |
| Power Potion | Attack +2
|
| Defense Potion | Defense +2
|
| Bread of Life | Maximum H.P. +1d2
|
| Legs of Haste | Agility +2
|
| Turbo Pepper | Mobility +2
|
Use Equip
Power Ring BOOST I Attack +4
*Shield Ring none Defense +4
Mobility Ring none Move +2
Speed Ring EGRESS Agility +4
White Ring AURA I Defense +6
#Black Ring BLAZE III Attack +6 HERO, PLDN
#Evil Ring BOLT III Attack +8
Jogurt Ring Make somebody Look like Jogurt
look like Jogurt
* Only enemies have this.
# Cursed.
Attack does not include weapon.
| Code | Name | Level | H.P. | M.P. | Atk. | Def. | Move | Agil. | Coins | Magic |
| 46 | Armed Skeleton | 40 | 36 | - | 36 | 33 | 5 | 32 | 2120 | |
| 4E | Artillery I | 14 | 14 | - | 24 | 15 | 4 | 14 | 180 | |
| 3D | Artillery II | 16 | 14 | - | 24 | 15 | 4 | 14 | 450 | |
| 48 | Artillery III | 18 | 14 | - | 24 | 15 | 4 | 14 | 450 | |
| 55 | Balbazak | 25 | 65 | - | 16 | 18 | 5 | 20 | 520 | |
| 30 | Belial | 23 | 21 | 35 | 26 | 20 | 6 | 22 | 680 | BOLT I MUDDLE I demon smile |
| 4B | Blue Dragon | 50 | 50 | - | 63 | 32 | 5 | 42 | 2500 | cold breath |
| 21 | Bowrider | 17 | 18 | - | 13 | 11 | 7 | 14 | 900 | |
| 59 | Cain: see Kane | | | | | | | | |
| 2D | Cerberus | 35 | 27 | - | 42 | 26 | 7 | 38 | 1700 | fire breath |
| 57 | Chaos | 40 | 65 | - | 50 | 35 | 6 | 32 | 2000 | laser |
| 49 | Chimaera I | 40 | 56 | - | 65 | 30 | 6 | 40 | 2300 | fire breath |
| 66 | Chimaera II | 65 | 56 | - | 65 | 30 | 6 | 40 | 2300 | fire breath |
| 5C | Colossus I | 99 | 65 | 100 | 50 | 40 | 4 | 37 | - | BLAZE III |
| 5D | Colossus II | 99 | 65 | 100 | 50 | 40 | 4 | 37 | - | FREEZE III |
| 5A | Colossus III | 99 | 65 | 100 | 50 | 40 | 4 | 37 | 2500 | BOLT III |
| 4C | Conch | 15 | 21 | - | 20 | 15 | 6 | 16 | 230 | poison |
| 68 | Dark Dragon L/R | 99 | 240 | 100 | 67 | 40 | 0 | 52 | - | BLAZE II FREEZE II BOLT IV |
| 5B | Dark Dragon M | 99 | 280 | 100 | 65 | 40 | 0 | 60 | - | DESOUL II demon blaze |
| 25 | Dark Dwarf | 4 | 12 | - | 5 | 8 | 4 | 5 | 25 | |
| 28 | Dark Elf | 10 | 16 | - | 13 | 9 | 6 | 10 | 160 | |
| 35 | Dark Mage I | 5 | 13 | 26 | 6 | 6 | 5 | 9 | 92 | BLAZE II |
| 5E | Dark Mage II | 8 | 13 | 26 | 6 | 6 | 5 | 9 | 120 | BLAZE II |
| 2A | Dark Mage III | 9 | 14 | 26 | 7 | 8 | 5 | 12 | 170 | BLAZE II |
| 63 | Dark Mage IV | 21 | 22 | 32 | 7 | 13 | 5 | 26 | 850 | BLAZE II |
| 2B | Dark Priest I | 9 | 16 | 25 | 9 | 9 | 5 | 10 | 125 | HEAL I |
| 33 | Dark Priest II | 12 | 15 | 25 | 9 | 8 | 5 | 11 | 140 | HEAL I |
| 52 | Darksol | 99 | 150 | 100 | 40 | 35 | 6 | 54 | - | demon blaze |
| 37 | Demon Master I | 21 | 27 | 46 | 17 | 24 | 6 | 45 | 1520 | FREEZE III |
| 45 | Demon Master II | 31 | 27 | 46 | 17 | 24 | 6 | 50 | 1850 | FREEZE III |
| 40 | Dire Clown | 8 | 15 | - | 18 | 11 | 5 | 7 | 130 | |
| 64 | Durahan I | 20 | 22 | - | 19 | 28 | 5 | 13 | 750 | sleep |
| 24 | Durahan II | 21 | 22 | - | 19 | 28 | 5 | 13 | 700 | sleep |
| 41 | Durahan III | 25 | 22 | - | 19 | 28 | 6 | 13 | 840 | sleep |
| 54 | Elliott | 20 | 60 | - | 20 | 17 | 5 | 16 | 450 | |
| 3F | Evil Puppet | 7 | 14 | 15 | 14 | 10 | 5 | 7 | 100 | FREEZE I HEAL I ominous incantation |
| 2F | Gargoyle | 18 | 18 | 20 | 26 | 15 | 6 | 20 | 440 | MUDDLE I sleep |
| 61 | Ghoul | 15 | 25 | - | 23 | 14 | 6 | 9 | 200 | sleep |
| 38 | Giant Bat | 5 | 14 | - | 11 | 6 | 7 | 9 | 60 | sleep |
| 20 | Goblin | 3 | 12 | - | 4 | 6 | 5 | 5 | 12 | |
| 31 | Golem | 20 | 17 | - | 28 | 28 | 4 | 16 | 380 | |
| 2E | Hellhound | 16 | 19 | - | 10 | 13 | 7 | 13 | 200 | fire breath |
| 2C | High Priest I | 19 | 20 | 33 | 13 | 14 | 6 | 13 | 750 | HEAL IV |
| 43 | High Priest II | 22 | 20 | 33 | 13 | 14 | 7 | 13 | 1340 | HEAL IV |
| 26 | Horseman | 30 | 24 | - | 18 | 16 | 7 | 17 | 1550 | |
| 3B | Ice Worm | 25 | 30 | 12 | 40 | 25 | 5 | 26 | 1030 | cold breath sleep |
| 51 | Jet | 40 | 28 | - | 45 | 32 | 7 | 33 | 1430 | |
| 59 | Kane | 25 | 70 | 24 | 25 | 30 | 6 | 29 | 1200 | |
| 53 | Laser Eye | 22 | 30 | - | 14 | 19 | 0 | 27 | 350 | laser blast |
| 29 | Lizardman | 11 | 20 | - | 13 | 12 | 6 | 12 | 150 | |
| 3E | Mannequin | 8 | 16 | - | 16 | 10 | 5 | 8 | 125 | poison |
| 44 | Marionette | 12 | 35 | 100 | 25 | 13 | 6 | 13 | 200 | FREEZE III |
| 36 | Master Mage | 18 | 22 | 32 | 7 | 13 | 5 | 26 | 850 | FREEZE II sleep |
| 3C | Minotaur I | 32 | 31 | - | 46 | 30 | 5 | 31 | 1500 | |
| 65 | Minotaur II | 32 | 31 | - | 46 | 30 | 5 | 31 | 1500 | |
| 56 | Mishaela | 30 | 65 | 100 | 42 | 30 | 6 | 35 | 1500 | BOLT II |
| 47 | Pegasus Knight I | 14 | 18 | - | 12 | 16 | 7 | 12 | 180 | |
| 62 | Pegasus Knight II | 17 | 18 | - | 12 | 11 | 7 | 12 | 250 | |
| 58 | Ramladu | 60 | 99 | 100 | 67 | 40 | 6 | 49 | 3000 | AURA III |
| 22 | Rune Knight | 5 | 14 | - | 7 | 7 | 7 | 7 | 45 | |
| 39 | Seabat | 17 | 22 | - | 20 | 14 | 7 | 14 | 350 | |
| 4D | Shellfish | 17 | 25 | - | 23 | 16 | 6 | 23 | 270 | poison |
| 23 | Silver Knight | 12 | 16 | - | 9 | 12 | 7 | 11 | 75 | |
| 42 | Skeleton I | 9 | 15 | - | 13 | 16 | 6 | 7 | 140 | |
| 60 | Skeleton II | 12 | 15 | - | 13 | 16 | 6 | 7 | 160 | |
| 67 | Skeleton III | 17 | 15 | - | 13 | 16 | 6 | 7 | 320 | |
| 27 | Sniper | 6 | 13 | - | 7 | 5 | 5 | 7 | 80 | |
| 4F | Steel Claw | 40 | 25 | - | 43 | 31 | 5 | 31 | 1220 | laser |
| 50 | Torch Eye | 40 | 28 | - | 42 | 32 | 6 | 27 | 1350 | laser |
| 32 | Weed* | 20 | 15 | - | 25 | 28 | 4 | 16 | 750 | |
| 3A | Worm | 17 | 17 | - | 20 | 16 | 4 | 16 | 400 | sleep |
| 4A | Wyvern | 27 | 32 | - | 39 | 30 | 7 | 31 | 1350 | fire breath |
| 34 | Zombie I | 7 | 15 | - | 18 | 13 | 5 | 7 | 100 | poison |
| 5F | Zombie II | 10 | 15 | - | 18 | 13 | 5 | 7 | 140 | poison |
* Not used.
- Runefaust Invasion.
- Spirit of the Holy Spring.
- Secret Weapon of Runefaust.
- The Great Fortress of Balbazak.
- Gateway to the Hidden Shrine.
- Descendant of the Sacred Dragons.
- The Lost Civilization.
- Rise of the Ancient Castle.
- Guardiana. Meet Lowe. Meet Gort.
- Guardiana Castle. Meet Mae.
- Guardiana. Luke, Ken,
Tao, and Hans JOIN. Lowe JOINS.
- Guardiana Castle. 100 coins.
- Gate of the Ancients.
BATTLE 1. 1 Rune Knight, 2 Dark Dwarf, 5 Goblin.
- Village. Meet Jogurt.
Meet Gong. Gong JOINS.
- Return to Guardiana.
BATTLE 2. 2 Rune Knight, 3 Dark Dwarf, 6 Goblin.
- Guardiana. Gort JOINS.
- Guardiana Castle. Mae JOINS.
50 coins, 1 power potion, 1 defense potion, 1 angel wing, 1 antidote.
- Guardiana to Alterone.
BATTLE 3. 5 Rune Knight, 5 Dark Dwarf, 5 Giant Bat.
- Alterone.
50 coins, 50 coins, 70 coins, 1 medical herb, 2 healing seed,
1 power potion, 1 middle sword, 1 bronze lance.
- Alterone Castle.
Meet Khris. 100 coins, 1 healing seed, 1 bread of life,
1 defense potion, 1 wooden staff, 1 wooden arrow, 1 middle sword.
Khris JOINS.
- Alterone.
BATTLE 4. 1 Dark Mage I, 2 Sniper, 4 Rune Knight, 4 Dark Dwarf, 4 Giant Bat.
- Alterone Castle. 50 coins, 1 healing seed.
- Rindo. Meet Guntz. 1 Speed Ring.
- Rindo to Manarina.
BATTLE 5. 3 Dark Mage I, 4 Zombie, 2 Sniper, 3 Dark Dwarf, 4 Giant Bat.
- Manarina. Meet Anri. Meet Arthur.
1 Domingo egg. Anri JOINS.
- Cavern of Darkness. BATTLE 6. 1 Skeleton, 4 Dark Mage I, 3 Zombie,
2 Sniper, 5 Giant Bat. 1 wooden staff, 1 power ring, 1 power staff,
1 medical herb, 1 orb of light.
- Manarina. Arthur JOINS.
- Rindo.
Circus Tent. BATTLE 7. 1 Marionette, 2 Dire Clown, 3 Mannequin, 3 Evil
Puppet, 3 Giant Bat. 50 coins, 1 steel arrow, 1 defense potion.
- Shade Abbey. Meet Amon.
- Chapel. Meet Balbaroy.
BATTLE 8. 1 Ghoul, 3 Skeleton, 6 Zombie.
- Shade Abbey. Balbaroy JOINS. Amon JOINS.
- Bustoke. Meet Diane. Diane JOINS.
- Quarry.
BATTLE 9. 1 Master Mage, 1 Lizardman, 4 Dark Priest, 2 Dark
Elf, 2 Dark Mage II, 6 Skeleton. 1 Moon Stone.
- Bustoke. 1 Lunar Dew. Meet Kokichi.
Meet Zylo. Zylo JOINS.
- Bustoke to Bridge.
BATTLE 10. 2 Lizardman, 4 Pegasus Knight, 2 Dark
Priest, 2 Dark Mage II, 5 Skeleton.
- Stone Bridge.
Meet Pelle. BATTLE 11. 2 Silver Knight, Laser Eye,
3 Pegasus Knight, 5 Lizardman, 3 Dark Elf, 2 Dark Priest.
Pelle JOINS.
- Pao.
Jogurt JOINS. 1 long sword, 1 bread of life, 1 legs of haste.
Meet Earnest. Kokichi JOINS.
Meet Vankar. Vankar JOINS.
- Pao Prairie. BATTLE 12. Elliott, 1 Artillery I, 4 Silver Knight,
4 Pegasus Knight, 5 Lizardman, 3 Dark Priest.
- Pao. Guntz JOINS. Meet Domingo.
Domingo JOINS. 1 Steel Sword. 1 Elven Arrow.
- Fortress. BATTLE 13. 2 Hellhound, 1 Artillery I, 6 Silver Knight,
3 Pegasus Knight, 3 Dark Priest.
- Uranbatol. Earnest JOINS.
- Harbor. BATTLE 14. Balbazak, 2 Hellhound, 5 Seabat, 3 Artillery I,
2 Silver Knight, 1 Evil Puppet, 1 Dark Priest.
-
Shipboard.
BATTLE 15. 2 Shellfish, 3 Conch, 4 Seabat, 3 Pegasus Knight.
- Waral. 1 mobility ring.
1 bread of life. 1 defense potion. 1 shower
of cure. 1 medical herb.
- Ring Reef. BATTLE 16.
1 Master Mage, 3 Worm, 5 Hellhound, 4 Seabat, 5 Skeleton.
- Waral.
- Shipboard. BATTLE 17. 1 Gargoyle, 6 Conch, 4 Shellfish, 5 Seabat,
2 Pegasus Knight.
- Rudo. Meet Lyle. Lyle JOINS.
1 healing seed. 1 holy staff.
- Rudo to Dragonia.
BATTLE 18. 1 Durahan I, 1 High Priest I, 5 Golem, 3 Worm,
4 Master Mage, 5 Artillery II.
- Dragonia. 1 healing seed. 2 shower of cure. Meet Bleu.
Bleu JOINS.
BATTLE 19. Kane, 2 Durahan I, 4 Golem, 3 Gargoyle, 2 High Priest I,
3 Master Mage. 1 halberd. 1 broad sword.
- Rudo.
- Rudo to Demon Castle. BATTLE 20. 2 Bowrider, 3 Belial, 4 Golem,
2 High Priest II, 4 Master Mage, 2 Gargoyle.
- Demon Castle. BATTLE 21. Mishaela, 3 Bowrider, 3 Belial,
2 Durahan III, 1 High Priest II, 4 Master Mage, 3 Gargoyle. Sword of light,
1 white ring, 1 black ring, 1 evil ring, 1 power potion,
1 shower of cure, 1 healing seed.
- Prompt.
- Prompt to Tower of the Ancients. BATTLE 22. 1 Minotaur, 2 Wyvern,
2 Torch Eye, 2 Jet, 4 Durahan III, 2 Belial.
- Tower of the Ancients. 1 devil lance. 1 turbo pepper. BATTLE 23.
1 Demon Master II, 5 Ice Worm, 2 Wyvern, 3 Torch Eye, 4 Steel
Claw, 3 Jet. 1 valkyrie, 1 demon rod. Meet Alef and
Torasu. Alef and Torasu JOIN.
- Prompt. Sword of Darkness. Musashi JOINS.
- Metapha. Meet Adam.
BATTLE 24. Chaos, 2 Minotaur, 3 Demon Master II,
4 Torch Eye, 4 Ice Worm, 4 Jet. Chaos breaker. Adam JOINS.
- Prompt.
- Prompt to Runefaust. BATTLE 25. 5 Armed Skeleton, 3 Horseman,
4 Cerberus, 2 Demon Master I, 3 Minotaur, 1 High Priest II.
- Runefaust. Hanzou JOINS.
- Runefaust Castle.
BATTLE 26. 3 Blue Dragon, 5 Chimera, 3 Armed Skeleton,
3 Cerberus, 3 Horseman, 2 High Priest III. 1 atlas. 1 halberd.
1 atlas from Armed Skeleton. BATTLE 27. Ramladu, 6 Torch Eye,
6 Steel Claw.
- Runefaust.
- Castle of the Ancients. BATTLE 28. 3 Colossus, 6 Chimaera, 3 Blue
Dragon, 3 Jet, 2 Horseman, 3 Armed Skeleton. BATTLE 29.
Phase 1: Darksol, 8 Torch Eye, 5 Steel Claw, 2 Blue Dragon,
2 High Priest II. Phase 2: 3 Dark Dragon, 2+ Armed Skeleton.
Guar Alte Rind Bust Pao Uran Wara Rudo Drag Prom Rune
WEAPONS
Short Sword 100 x x
Middle Sword 250 x x
Long Sword 750 x
Steel Sword 2500 x x
Broad Sword 4800 x x
Spear 150 x x x
Bronze Lance 300 x x x
Power Spear 900 x x x
Steel Lance 3000 x
Chrome Lance 4500 x x x
Hand Axe 200 x x
Middle Axe 600 x x
Battle Axe 2600 x x
Great Axe 10000 x x
Wooden Staff 80 x x x
Power Staff 500 x x x x
Guardian Staff 3200 x
Holy Staff 8000 x x
Wooden Arrow 320 x x x
Steel Arrow 1200 x x
Elven Arrow 3200 x x
Assault Shell 4500 x
Buster Shot 12400 x
ITEMS
Medical Herb 10 x x x x x x x x x x x
Healing Seed 200 x x x x x x x x x x x
Antidote 20 x x x x x x x x x
Angel Wing 40 x x x x x x x x x x x
- A word of advice. Seek the hermit who lives by the Gate of the Ancients!
- Beware of giant bats! They fly swiftly and fight fiercely.
-
The enemy's mages and archers attack best from afar. Charge them quickly.
-
Zombies and other unnatural creatures suffer greatly from magical fire.
- In tight places, such as caverns, look before you leap into battle. Plan
ahead!
-
Greater numbers alone will not win battles. Keep your troops in close
formation!
- Mages are powerful, but even their power has its limits.
Use magic sparingly!
-
Use your flying friends well. Also, monks and priests gain experience by
healing.
-
Use healing powers as much as possible.
-
When fighting in woods, plan well before moving. Keep your troops
together. Air warriors and long-range weapons are very useful in
certain situations.
-
There is no refuge on the Pao Prairie. Stick together when fighting.
-
Be sure to use your archers, mages, and knights to attack from afar.
- Clever use
of the skills and strengths of your troops is the key to victory.
-
You must protect against attacks from both air and sea. Don't forget!
-
To confuse the enemy, divide your troops and advance from several
directions at once.
-
Remember to watch for both air and sea attacks!
-
Woods and mountains are difficult terrains. Plan your attack carefully.
-
This is a strange village.
It would be sure death to face a powerful foe here alone.
-
You still have a long way to go.
Use magic wisely. Give herbs to everyone.
-
Thick woods are tough to get through. Close your ranks and fight as a unit.
-
Move cautiously against flying opponents. They move faster than your troops.
-
<leader>! Is there anyone left to promote? Now is the time!
-
Your strongest foes and toughest battles are still ahead of you.
-
Keep weaker folk away from the front lines!
-
Darksol has gathered his best warriors for the final battles.
Prepare yourself!
-
Against a mechanical enemy, brute force may be the best strategy.
-
Do not exhaust yourselves here. Use Egress to retreat from overwhelming odds.
- I have no more advice for you. Fight as best you can.
- Concentrate
your forces on a few enemies at a time so as to kill them quickly.
- Combine attackers whose combined damage just suffices to kill their enemy.
- Do not waste time! Use every move to kill or injure an enemy if you can.
- Use healers freely for healing and other spells.
- Do not hasten to attack an enemy that has just attacked you. The
other enemies are more important. Their turns will come first.
- Provide your magic-users with medical herbs and healing seeds,
so that they can be useful when their magic is exhausted.
- When fighting indoors, consider circling around rather than charging
directly at the leader.
- It is seldom useful to withdraw from a won battle and fight it again
for the sake of experience points. It may be helpful to do so to get
more coins and weapons from the enemy.
- A member with the Mobility Ring and the Power Ring can equip the
Mobility Ring to advance far, then equip the Power Ring in the same
move to attack hard.
- You can advance a weak member easily by having him fight
a Dark Priest.
The Priest keeps healing and the member keeps gaining experience.
(From Eugene S. G. Ping.)
- If you must have a Jogurt Ring, set Jogurt to fight the Artillery
units in Pao Prairie and outside Balbazak's fortress.
- The members' initial statistics are somewhat random. So are their gains.
- Promotion undoes the cumulative effect of potions,
and further reduces hit points, magic points, attack, defense, and agility.
The reductions for each member are fixed but somewhat random.
- A mage's attacking strength does not affect her magical attacks.
- You usually cannot gain an enemy's possessions after defeating him.
- Jogurt cannot rise above Experience Level 1 and one HP.
He is useful chiefly for his high speed, which helps him evade attacks.
- After Guardiana is overrun you can visit the castle's treasury
and help yourself.
- Search in Manarina to find the Domingo Egg.
- Arthur joins only after you win Battle 6.
- Search Kokichi's apparatus in Bustoke and he will give you a
demonstration, and later join you in Pao.
- Boken, whom you meet in many places, is useless,
except for releasing you from your cell in Prompt.
- The husband's offer to join after the battle in the quarry is idle.
- Jogurt joins tacitly when you first enter the chapel in Pao I.
- Vankar is left behind when Pao I departs. You can enlist him
there at any time before the end of Chapter 4.
- You can hatch the Domingo Egg only in the Item Shop in Pao II.
- Step on the big fish in Waral to meet Boken.
- When you visit the King of Waral after the battle in Ring Reef,
you will leave Waral at once without visiting any more shops.
- You must find Bleu in Dragonia before you can fight Kane.
- The chests in Dragonia can be looted both during battle and
before or after battle.
- Musashi joins only when you read a sign on a wall in Prompt
after you speak with Kane.
- If you find the Sword of Light before defeating Mishaela, the
chapter ends when you defeat her. You cannot search any more chests.
- Hanzou hides in a bush in Runefaust. Look for a throwing star.
- Search a wall of the Moon Stone Cave in Bustoke Quarry to find
a chest with the Sugoi Mizugi (Awesome Swimsuit). Give it to
Tao and she will wear it.
#####.##
#####.##
#####*## Moon
#####.## Stone
#.....##
#.....##
#...####
Sugoi #!#.####
Mizugi ###.####
###.####
- Search a corner of the archers' butte near Pao Bridge to find
a chest with the Kitsui Fuku (Daring Dress). Give it to Anri
and she will wear it.
....................
....................
#.....#########.....
####### #####....
Kitui ##!..... ...##.#..
Fuku ##....... #.....#..
##...............###
###.....# ##......#
######## #...###
######## #####..
### ### ###....
- A chest hidden in an alley outside Balbazak's Fortress contains
Kenji (Kenji Orimo), who has no known use.
######.##############
###.....#############
###.....#############
####..#.#####!####### Kenji
#####.#######.#######
####.....##.#..######
#.....##.......##..##
###...###...#...##.##
##......###...#.....#
- On the ship's first voyage,
search the starboard (left) end of the bow from the space to its
left to find another Moon Stone, which has no use.
####..###
###...###
#........
.........
##.....#.
##.......
###......
######...
######..#
#####...#
##......#
##.......
##.#.....
Moon ##.!#....
Stone #####...
- A chest hidden in the port bow of the ship on the second voyage
contains the Teppou (Rifle), which has no known use.
....#....#
.........#
........##
........##
..#.....#
..#.#...#
..###....
.......##
.......#
......##
.....!# Teppou
######
#
- Search a rock near the Dragon Shrine during Battle 19
to find a chest with the Youji (Toothbrush), which has no known use.
#######
####**|
oo!***| Youji
-|..|-|
#|..|#|
- Search a wall in the northwest part of the Colossus Room during
Battle 28 to find a chest with the Kaku-chan (Papa Doll), which
has no known use.
####H...
###!H... Kaku-chan
#...HH..
#...HH..
#==.....
#.......
- A pair of sunglasses is said to be hidden somewhere on a battlefield.
Somewhere there may be a Kindan no Hako (Pandora's Box?).
- Name all characters. Start a new game and go to the "Name Your
Character" screen. Press and hold Start, A, B, and C on controller 2
and press Start, A, and C on controller 1. Another character appears.
Now you can cycle through and name every character in the game.
-
Battle Test. Hold Up and Start on controller 2, then press Reset.
Let go of the buttons as soon as the Sega logo begins to appear, then
hold down the A and C buttons on controller 2. Select Continue and
skip through until Simone's message begins with "Good Luck." Hold
the A button on controller 1 (while still holding A and C on pad 2).
This takes you to the Battle Test mode, where you can fight in any of
the game's 30 battles. (Disabled.)
-
Message Test. You can also access a special "Message Test" simply
by holding the B button at Simone's "Good Luck" message. Now you can
read all of the game's dialogue. (Disabled.)
- Game Design
- Hiroyuki Takahashi
- Scenario
- Masaki Wachi,
Yoshitaka Tamaki,
Hiroyuki Takahashi
- Subscript
- Masaki Wachi,
Kenji Orimo,
Haruki Kodra,
Hiroyuki Takahashi
- Scenario Assistant
- Ritsuko Hisasue, Tadashi Iwase
- Programmers
- Yasuhiro Taguichi, Yohsinori Tagawa,
"Okochama" Naitoh, Haruki Kodera
- Technical Support
- Masumi Takimoto, Kiyoaki Matsumoto
- Character Designs by
- Yoshitaka Tamaki
- Graphics Directed by
- Hidehiro Yoshida, Yoshitaka Tamaki
- Graphic Design
- Hidehiro Yoshida,
Yoshitaka Tamaki,
Ryushiro Miyazaki,
1610. Nakashima,
Hirotada Kakusaka,
Mizuho Mochizuki,
Yojiro Hirashita,
Ryutaro Ishimatu
- Music Composed by
- Masahiko Yoshimura
- Sound Effects
- Dogen Shibuya, Enzan Shibuya
- Special Thanks to
- Naoki Aoki, Kotaro Hayashida, Shiro Tsuchiya
- Directed by
- Yasuhiro Taguchi, Kenji Orimo
- Promotion Directed by
- Shinya Nishigaki
- Produced by
- Hiroyuki Takahashi
- Created by
- Sonic Co., Ltd.; Climax Co., Ltd.
- Presented by
- Sega Enterprises, Ltd.
©1993 Sega
Back to Crude ASCII Maps
Col. G. L. Sicherman
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